A Trap, it is

Kartenziehsimulation
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Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

SeventhSonGames1380 68

I made this deck just for the lols, and it turned out to be surprisingly good. It is a resource MACHINE, and you'll find that, in most cases, you'll be able to get most of the high-cost vehicles out really quickly.

Hush-98 Comlink is ESSENTIAL in this deck, especially late game. It allows you to roll out ALL of your supports in one go, just by removing the dice. 74-Z Speeder Bike is pretty much the best combination with Yoda - Wizened Master, as it has 2 sides, which means you can focus INTO a Yoda special AND resolve the Yoda special. Suddenly, you have a huge special chain going on.

The supports are what really makes this deck. You have Black One, T-47 Airspeeder, U-Wing and Y-Wing for damage. All of these have pretty consistent rolls, and a Yoda special into a Y-Wing special can be devastating for an opponent, especially if they've just spent their resources.

The other supports are more for supporting your deck. Delta-7 Interceptor gives you mitigation and/or rerolls, ETA-2 Interceptor is a great anti-support card, and works well against non-dice support decks. Republic Cruiser helps your characters stay alive longer and R2-D2 and C-3PO give you options when resolving dice.

Even with all these supports, there's a healthy number of events. At Peace is extremely annoying for an opponent, especially when you have Yoda, as it forces them to turn their dice to blanks, while Yoda's dice stay the same. Recon and Alter can be used to turn your dice to the necessary sides to finish off an opponent, or to mitigate damage. Field Medic prolongs the lifespan of your characters and Refit helps you get out supports quicker, and it's secondary effect only comes into play if the support is affected by damage, which most of them aren't.

Ideal Starting Hand: Y-Wing, Sound The Alarm, Refit, C-3PO, Alter

Ideal Turn One (Win the roll-off): Use Refit to play Y-Wing for 1 resource, having chosen YOUR battlefield to start with. Roll out the Y-Wing, then roll out Yoda. Use Sound the Alarm as necessary. Use any Yoda Specials to get 2 resources and turn Y-Wing to a special. If you didn't get a Yoda special, use Alter to turn ONE of your Yoda dice to a special, and an opponents dice to a blank, then play as above. Play either C-3PO depending on which one is in your starting hand. Roll out Ackbar, hoping for a 2. Use C-3PO's ability to resolve the focus as 2 resources, or if the opponent has 2 or less cards in their hand, resolve it as a 2 discard. If you can, claim.

ALWAYS get a resource with the Yoda special. This deck is VERY resource heavy, and you have cards such as field medic and republic cruiser to keep your characters alive.

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