Super Trooper

Kartenziehsimulation
Chancen: 0% – 0% mehr
Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

Kirito 16

This is my take on the Phasma/x2 Trooper build. Essencially, the strategy of the build is deal mass amount of range damage whilst the 'Guardian' trait on the Stormtroopers makes the list last longer than you'd expect.

The way we achieve this mass amount of damage is through the upgrades that we play. With most them providing a max of 2 range damage and then Infantry Grenades is in the list to make your opponents characters a little weaker so you can rain damage on them later on in the game. Comlink in in the deck to improve the consistency on the Stormtroopers with their 2 blank sides on their die.

Supporting fire is our only support card in the deck because it helps with provide that extra kick on the range damage we're dealing out. Supporting fire can make a Stormtrooper hit for 3 range damage for 1 resource. Which is pretty good for a character that only costs 7 points.

Most of the events that are used here to improve consistency, make our characters last longer or allow you to push for even more damage. Aim is played so that we can provide guaranteed range damage from our characters and upgrades. And for 1 resource, this is something we can't pass on playing. Endless ranks is here because after we've played our upgrades and start stockpiling resource, we can bring back one of our Stormtroopers on full health to push for game.

If you think there's a couple of changes needed, don't forget to just comment :)

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