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Modifiziert und adaptiert für SW Destiny by fafranco82.
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TLDR: I think you could benefit from some bigger vehicles and lower cost events. Sound the alarms etc. reap is a no brained due to the focuses. Get rid of the last 9 cards in the events and get rid of merchant freighter. This give you 11 cards to bolster your bigger vehicles and zero cost mitigation. I provide defense is excellent and not used enough with this combo. Good job on a lot of this stuff. Add two hand cannons.
I have yet to see a deck which
Remember the big vehicle route doesn’t have to have so many if you play more zero cost events. Simple stuff to thin your hand like sound the alarm etc. slows your opponent and get you to the big vehicles for Saws special. I like the idea of e/saw instead of epadme and I am surprised I didn’t think of that. I would put in two two of her starships in case on gets vandalized. Since vechiles are THE thing right now people will be teaching for them, they now have to. Again, you are close, but still no cigar. Keep up the good work. Remember, when you go eSaw some of your removal like easy and entangle will get shut out as they focus on him first for two reasons now: more dice and turn off the likely removal. Since too many cards can get rid of saw’s only special, you do need two dice and hence eSAW. So pair back the entangles or easy pickings to just 2/4 and more zero cost stuff with the big ships or events. I think just 8 big cards can work if your removal if you fine tune your cost curve. Figure on playing two zeros per turn, one 1 resource, 1 pitch to reroll, and 1 biggy. Change the battlefield since you have to burn trough cards to get down to the biggies. Get out some low cost supports like bubble shield paired with crash landing might help. Got to get a hand cannon in there—he’s I know you don’t own one yet. Keep on the mark.