Kartenziehsimulation |
---|
Chancen:
0% –
0%
mehr
|
Abgeleitet von | ||||
---|---|---|---|---|
Fatal BAMF | 0 | 0 | 0 | 2.0 |
Inspiration für |
---|
Noch keine. |
Alpha Food 1
I started playing this deck (and early variants) shortly after Convergence released. I saw Custom Bandolier and Fatal Blow, and decided to build a deck around that combo. The earliest build was eBo-Katan and Jedi Temple Guard ("Fatal Bo"), before I made the obvious switch to Mace Windu. Lots of tweaking has been done, and I'll be able to practice with it more regularly once our Escalation league wraps up. But here's an early minimal working example...
Fatal Blow and {Deflecting Slash or Twin Strike} go under Lightsaber Mastery.
There are a few variants for teambuilding...
-
Single-die Mace with Lightsaber Mastery and Way of the Force:
-
eMace with Lightsaber Mastery (replace Way of the Force with Channel The Force or something):
-
eMace with Chewbacca - The Beast
- Replace eMace with eKit Fisto - Shii-cho Master in any of the above, and replace the 2x Moxie with any two high-damage lightsabers for blocking
-
If willing to risk not using Lightsaber Mastery, there are more options (would be better against wider opponents, and just generally give more diversity in playstyle: more damage early on while building up, and then not needing to rely on the big Fatal Blow turns as much):
-
eMace with eChewie running Bitter Rivalry
-
eMace with Enfys Nest
-
Mace with eEnfys Nest
-
Mace with {JTG or NPG} and {eAni or eSatine} (quick early money, and hopefully the Yellow character provides a tempting enough target to be a pseudo-Guardian; I think Mace-JTG-eSatine on Concordia is very promising, but I need to play it)
-
Mace with Ani and K-2SO - Incognito (Finally something that combos with Ani, plus nice sides. Gotta try this one out soon!)
-
Mace with {Ani or Satine or ENM} and Yoda (Promising, but needs to be tried. Satine might be the best choice here.)
- Mace with Ani and eYoda running Allies of Necessity (This one seems like a pretty crazy idea. I need to run it to see if it can actually work.)
-
Possible battlefields:
-
Obi-Wan's Hut - Tatooine (always a good choice)
-
Theed Royal Palace - Naboo (only if running a Neutral character)
-
Comm Tower - Scarif (only if running a plot)
-
Mean Streets - Correlia (only if running one of the Soundrels)
- Deathwatch Hideout - Concordia (only if running Satine, helps with anti-mill and deck cycling -- good to get key equipment or Fatal Blow back in play)
If not running with Enfys Nest's Marauder or Enfys Nest, replace Palpatine's Lightsaber with Rey's Lightsaber. Otherwise, possible villain card inclusions are:
-
Palpatine's Lightsaber (cheap , plus it can pay for itself mid-to-late game)
-
Darth Vader's Lightsaber (ability to roll a Mace die back in, which can be crucial for Fatal Blow, plus good sides)
-
Maul's Lightsaber (those sides and Power Action)
-
Force Storm (only because it makes me chuckle, but could get it out fairly easily between It Binds and Holocron)
-
Déjà Vu (probably only in an eMace deck to double up on Fatal Blow)
-
Torment (good )
-
Force Fear (mitigation)
- Fear and Dead Men (good against wide decks)
In general, other possible card inclusions:
-
Defensive Teaching (had this in for a while, but I think there are better inclusions)
-
Protective Suit (cheap defensive equipment)
-
Quicksilver Baton (if running rainbow -- cheap , plus Leader effect)
-
Riot Shield (if running rainbow -- cheap equipment & health)
-
Shatterpoint (equipment/weapon removal)
-
Heirloom Lightsaber (Good plus Redeploy)
-
Rey's Lightsaber ( and , plus Redeploy just in case)
-
Dagger of Mortis (good with possible stealing)
-
Mandalorian Jetpack (cheapish fun Equipment)
-
Mandalorian Vambraces (cheap Equipment)
-
Instigate (speed, especially good for late game)
- Channel The Force (mitigation/removal obviously made for Mace)