Spookie Dookie 2.0

Kartenziehsimulation
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Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

Mended 56

I played Dooku1/Talzin w/ profitable connection at worlds 2018, so i've been playing this combo for a while. With a ton of testing and some changes with the new set, this deck just cranks out damage. Toughest matchup is obviously Kylo2. This can beat Kylo2/Pryce if you make sure to control the battlefield. Kylo2/Snoke is the absolute worst matchup. I'm not sure you can beat that pairing unless the deck changes to add some gray cards.

If you are facing a ranged deck, you want to try and mull for speed like normal, but you want to play it on Dooku. Dooku's ability is great, but cant be used for mitigation against ranged decks obviously. I have had a lot of success putting the speed on him in these situations and then speed into Talzin activation.

Melee Decks are the opposite. You want to put the speed on Talzin and most of the time roll her out first. That is also why I have a copy of Snare in the deck. For the people that are waiting out the Dooku activation to avoid their melee getting mitigated, Snare just ruins their day.

Will keep testing and update with any other changes to the deck.

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