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Death Trooper Trio and Co. | 0 | 0 | 2 | 1.0 |
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DarthVincentius 42
Triple Death Trooper deck build to be half control and half agro. Because Death Troopers have a hard time producing resources, the deck must play control until you acquire money for things like the Separatist Landing Craft to be played, rolled out and resolved as a special (in an ideal world). The control is created by using the D.T. dice to (again, hopefully) roll disrupt and start stopping resources from the opponent. Using Squad Tactics to activated the D.T. bros as your first action is pretty strong. This deck is really weak to Force Misdirection if you roll out and have all the same symbol showing.
EDITS Dropped Grand Moff and Auto Cannon and replaced them with Holdout Blaster and DH-17 Blaster Pistol. I reduced a couple events to add in 2 Tactical Mastery.
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My favorite combo in villain red is Tactical Mastery, followed by We Have Them Now and then resolve damage. This is basically the equivalent of Never Tell Me The Odds plus ambush.