Kartenziehsimulation |
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Seventh Tarkin | 1 | 1 | 2 | 1.0 |
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LordArtex 27
Second draft of first attempt at a Tarkin deck. Tarkin is my favorite character so I really want to make him work. Seventh Sister - Agile Inquisitor gets me that additional droid die, so I figured the more die initially the better for Tarkin - Grand Moff. From there the idea was as many blanks as possible with some chances for overwriting and re-rolls.
The events are mitigation and healing as best we can. Use the blanks as the Tarkin symbol, re-roll the rest. I'm hoping there is enough help/healing to keep them up and running.
Never sure about battlefields.
EDIT 1: Gave Tarkin 2 dice. Must have been a fast click on my part to give him only one. 2. I also took out Manipulate to add in Feint as JoshuaR suggested. Thank you! 3. Added an ancient lightsaber to give hitting/healing power. Also help with the mill if necessary. Finally, put in a splash of red in Tactical Mastery which also gives it another 1 cost card in place of some 0 cost card.
Let me know what you think about the revisions. Playing it in the first incarnation was fun, but there were a few gaps. This helps close a few I think.
4 Kommentare |
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I really dont understand tac mastery in this deck? Your a slow control deck so I dont think you need to play an aggro card. I like that your trying to use Witch Magick my buddy and I are tying it as well, list looks solid besides tac mastery! |
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Looks good a few changes I’d make if it were me I’d take Isolation and put in The Best Defense... it’s not as limiting as Isolation I would also take out Sith Holocron and replace it with Force Push I know the Sith Holocron has more blanks for Tarkin - Grand Moff but it’s an even cost for Witch Magick and since you only have 1 real upgrade you can use it with its kind of moot. Other than that it looks pretty good.