Droid Swarm

Kartenziehsimulation
Chancen: 0% – 0% mehr
Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Roger, Roger, Roger, Roger, and Steve 0 0 1 1.0

borghe 291

Brief thoughts..

Opening hand you are hard mulliganing for Aftermath. The only way I wouldn't do that is if you happen to initially draw Imperial Backing AND the LR1K Sonic Cannon, in which case mulligan the other three for Aftermath.

Wingman is a cheap insurance policy. I may drop one New Orders to include a second. I don't think you'd ever NEED two copies in play, but one copy means if you don't roll a you'll get a second shot at another (or just get your last guy rolled out)

Docking Bay - Finalizer isn't a must for this deck to work, but can be very helpful especially if you have it early game. Perfect scenario, with Docking Bay and both copies of Aftermath out, each droid that dies puts you 66% of the way to a new droid with each claim. This is definitely the preferred method to get droids back. If any of that fails, then you should have money (with Aftermath) to afford Endless Ranks.

You do want the LR1K Sonic Cannon out as early as possible. I would probably roll it in first. If it comes up with the 6/3 then leave a droid readied. 5/2 depends on how many resources you have. Anything less just activate everyone.

2 Kommentare

RebelTraitor 259

What about weapons? Droid dice alone aren't enough to win a game even with cannon

borghe 291

@Ben_Swolo testing so far and damage doesn’t seem to be a problem. We have 5 supports that deal damage and 6 cards that deal damage. By no means a Regionals deck, but I’ve had a round 1 doing 11 damage between the droids and the cannon. And other early rounds around that much if you can get Strength in Numbers out early enough.