Ciena Hux a Tie of Vehicles

Kartenziehsimulation
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Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

Repins 14

hey guys, I'm a recent Destiny addict I only started playing in Empire at war. Since starting playing I've felt like Command is always just the secondary color faction in a deck and I wanted to highlight just how powerful Command can be when ran solo. This deck utilizes the great General Hux special to play a few key events for free. Mobilize, Endless Ranks, and Imperial Backing. As you may be noticing this isn't a lot of cards to be the main theme of the deck, but instead they are intended to be blowout plays. The deck generates reasources at an above average level allowing AT-ST to hit the table reliably. All 3 of the characters are a threat in their own right. Ciena Ree allowing for additional AT-ST activations, Tie Pilot ensuring that our damage isn't removed, and General Hux being a solid resource producer and combo threat. Most games General Hux will be targeted down first which is fine as we only need one special activation from him to swing the board in our favor. Once General Hux is off the table the opponent usually realizes that General Hux was more of an enabler rather than an actual threat. At this point most player target down Tie Pilot as his ability allows for little counter play. Meanwhile most of our resources at this point are being pumped into Ciena Ree abilities to give us 2 AT-ST activations. This deck is by no means tier 1, but it is a lot of fun and requires a smart opponent to realize who the real target is in the deck. Looking for any and all suggestions thanks for checking out my first deck.

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