12 seeker droids. (possible 154 dmg in one turn)

Kartenziehsimulation
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9 seeker droids 0 0 0 1.0
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ruce 91

15 Kommentare

ruce 91

its actually way more than 83 because I forgot you should resolve her upgrade droids before re-activating her. it would be well over 100..

Darth_Cat 1

I can't make the math work. Your going to have to explain for me to believe 100 points round one much less 83. Like Mulder, I want to believe!

ruce 91

@Darth_Cat So you need a redic amount of stuff to go right (.00001% chance of it going this way) the point is to see how much you could theoretically do.

you start the turn with 9 resources, 2 droids on the sister and atleast 1 card in the discard pile. you also have a hand of boundless ambition, feint, fient, scrap buy, scrap buy in hand) im also assuming your opponent doesn't remove any of your dice but here goes

action 1: feint (1 sd die in pool) 2: feint (2sd) 3: scrap buy, get lucky and draw feint 4: feint (3sd) 5: scrap buy, get lucky and draw feint 6: feint (4sd) 7: boundless ambition (get lucky and draw 2 cheats, 1 boundless ambition, 2 random cards 8: cheat, swap random card for feint 9: feint (5sd) 10: cheat, swap random card for feint 11: feint (6sd) 12: boundless ambition (get lucky and draw 2 price of failure and 1 leadership 13: Bazine (get lucky and roll Special) 14: resolve special for 3 dmg 15 activate sister (7sd +2sd) get lucky and hit 2 melee on the character dice and on the two droids. 16 resolve melee. only resolve the character dice and the two upgrade droids (not the ones in the pool) foe 4dmg(character) and 9dmg + 8dmg totaling 24 (dont forget about bazine) 17 leadership 18 activate sister (8sd +2sd) get lucky and hit 2 melee on the character dice and on the two droids 19 resolve melee. only resolve the character dice and the two upgrade droids (not the ones in the pool) foe 4dmg(character) and 10dmg + 9dmg totaling 47 20 price of failure 21 activate sister (9sd +2sd) get lucky and hit 2 melee on the character dice and on the two droids 22 resolve melee. only resolve the character dice and the two upgrade droids (not the ones in the pool) for 4dmg(character) and 11dmg + 10dmg totaling 72 23 price of failure 24 activate sister (10sd +2sd) get lucky and hit 2 melee on the character dice and on the two droids 25 resolve melee (im assuming all these dice god rolled melee). this time you can resolve all the dice. its 2+2+12+11+10+9+8+7+6+5+4+3+2+1 = 82. then we add that to the 72 we have already done = 154 total dmg in one turn.

Note: this would be even more if you had a lightsabre pike on the sister and bazine had a pike and 2 batons but you would need an additional 4 resources to pay for the sisters +4 for a resource 3 times and bazines once)

ruce 91

and yes, you need to draw the cards in the perfect order and hit about 25 1/6 dice rolls.. but good times if you do

ruce 91

you also have 2 cards left in hand so you could lightsaber throw twice as well for an extra 4 coz why not

Darth_Cat 1

Ok...I get it! Some how I read it as "in turn one" instead of "in one turn". I'm a believer.

Dave Sharona 601

@ruce, as long as ONE of those Seeker Droids hits Focus, you're golden

TheoGrizz 29

Don't forget the dual Cunnings on Bazine while a Millennium Falcon is in play to Scrap Buy the Feints two more times. Then the Leadership should be used on Bazine instead, to Scrap Buy the Feints two more times, and the first PoF should be used to activate Bazine again, to Scrap Buy the Feints two more times. So two less, six more, net of four more Seekers.

D'Card 23

@ruce Welp. This is the best thing I have read all day. Thank you.

XxGRYPHONxX 73

...and how do you pay for playing feint that many times?

XxGRYPHONxX 73

Just saw the part where you start with 9 resources... I guess you really only need enough damage out there to finish off whatever you've already done by the time you get those resources. Either way it looks like it might be worth it.

ruce 91

@TheoGrizz ! Damn son. Nvr considered that

Foz 1024

It Binds All Things for your 2x blue upgrade? That doesn't seem right. Truce and Enrage seem better and far less fiddly. With only 2 blue upgrades Binds could only net 1 resource anyway, and that's if it was out during both ID9 plays. I'd personally replace with Enrage.

oldredhat 8

I agree that Binds all things is out of place. Enrage will give more mileage here and is more versatile (albeit slower)

ruce 91

i didnt build the deck to be competitive, i built it to puill of the 1 in a million combo to do a redic amount of dmg. it binds all things is in there to net you resources which is helpful if u need to start off a turn with 9