Kartenziehsimulation |
---|
Chancen:
0% –
0%
mehr
|
Abgeleitet von |
---|
Nicht abgeleitet. Das ist ein selbst gemachtes Deck. |
Inspiration für | ||||
---|---|---|---|---|
PadReyWoo | 1 | 1 | 0 | 1.0 |
Drekks 52
Lando is just here for the extra resource in the beginning, and buying the ladies pretty upgrades. Getting a first turn Master of the Council or One With The Force seems like it would be fun, using Reaping The Crystal. You can get a 3 cost weapon in play as a first action, and maybe Destiny into a second weapon on first turn. Add Force Speed into the mix and Jedi blender is a thing.
A lot of the early playtesting is going to focus on what upgrades I actually want to keep, and if it's worth spending a lot of events trying to get upgrades out faster or cheaper.
Double-Dealing May be the first card rotated out, but it does have some synergy with blue weapons, and help buy into more costly upgrades. Close Quarters Assault also seems a little weak, but I'm more scared of Events than dice early in the game. If it pays off I may go with a second Close Quarters Assault.
Maybe more removal.