Kartenziehsimulation |
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Chancen:
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mehr
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Abgeleitet von |
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Nicht abgeleitet. Das ist ein selbst gemachtes Deck. |
Inspiration für |
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Noch keine. |
Red1 7
Okay so built this deck to deal with the massive amount of Poe decks around. It can turtle well and wait out Poe's early damage by using personal shields, Dooku's ability and control cards to weather the earl rounds. This deck shines in the mid to late game. Idea is to build up upgrades on Dooku and play Crimelord on Jabba. Ace in the hole Crimelord if Jabba is low or dead and only if you know they cant control the dice or resources you have. This deck does decent damage and can discard hands super fast.
The dice that allow for mill: Mind Probe Force Push Dooku dice Jabba Dice Vibro
As you can see we have alot of dice with discard in this deck which makes activating 'dark presence' very easy and it happens basically every round if not with the first roll in of a character. Roll in Jabba early as you can re-roll to land on the discard and then use dark presence. This is really good vs Poe decks as it means they normally loose a Poe die for free. But if you have the removal in your hand just use it to save yourself taking damage and making them spend actions.
First fast hands on Jabba as he is more consistent and getting out the discard or disrupt. Fast hands on dooku if you get an early mind probe out is really nice as well.
With mind probe, vibro knife, makashi and even force push on dooku fully loaded will deal some serious damage every turn and take very little back. If you see your opponent burning through their deck or you just happen to be milling them for the control and see an opportunity switch to milling I have won about half the games from this.