Schurke. Macht. Starter.
Strategie. Punkte: 3.

After you turn or remove a die, place 1 resource on this plot.

Action - Defeat one of your Sith or apprentice characters and remove 6 resources from this plot. Then, if the defeated character was elite, this plot becomes elite. Flip this plot.

ARH

Redemption #12.

Legality
Watch Your Career With Great Interest
Rezension

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