Schurke.
Macht. Starter.
Strategie.
Punkte: 3.
After you turn or remove a die, place 1 resource on this plot.
Action - Defeat one of your Sith or apprentice characters and remove 6 resources from this plot. Then, if the defeated character was elite, this plot becomes elite. Flip this plot.
ARH
Redemption #12.
Legality
Rezension
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