The Gungans

Kartenziehsimulation
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Abgeleitet von
The Gungans - 1st Place Trilogies Store Championship 103 78 15 1.0
Inspiration für
The Gungans 0 0 0 2.0

NicholasKroyer 1

This deck is meant to be slow and keep yourself alive as long as possible. Eventually the small indirect damage will have done enough for the big indirect and direct ranged damage from supports to finish the job.

Protect Boss Nass as long as possible so that gungans give indirect damage on blanks. Roll out gungangs and resolve if damage. If not, leave them and when all other characters are rolled out (and/or opponent has damage dice) roll out jarjar to reroll all. So also keep Jarjar alive as long as possible.

Get first aid down in first round - it will lenghten the game and time is your friend. Also have Diplomatic Protection ready for the first kill to give yourself 6 shields.

Blaze of glory is to soak up a lot of damage on a character that is almost dead and do an overkill and waste opponents damage dice.

Crackdown, Well-Connected, Motivate, and Logistics are for collecting credits to buy supports. But wait and do this after all characters have been activated and resolved. Save one credit to roll out your additional Booma die before re-rolling the pile.

Hold onto a Gungan (preferably Boss Nass since his die isn't that good) for Into the Garbage Chute or Blaze of Glory if needed.

At the end of the game a killing blow can be if opponent only have six or less health and you only have one character in play, is to claim and then in next round claim again in first turn. That way you distribute six damage with arena of death.

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