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Krennic's Angels (6-0 in a 39 person Store Champ swiss) | 50 | 40 | 20 | 1.0 |
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Noch keine. |
sonnycrockett06 69
I tried to improve the "Krennic's Angels (6-0 in a 39 person Store Champ swiss)" deck that was published 2 years ago with newer cards of the recent sets.
The "Krennic's Angels" is one of my favourite decks, even though it's not that competetive, it is really fun to play.
This is the Aggro Ambush Version
Combo (2 Cards): Swiftness -> We Have Them Now
Mitigation (9 Cards): Crash Landing, Doubt, Fleet Command, Sound The Alarm, Suppression, The Best Defense...
I choosed Citadel Landing Zone - Scarif because, if i have some blanks, i can try it one more time to resolve, maybe, a ranged side...
suggestions are welcome because i'd loved to make it work and annoying xD
Note 15.02.2019: I didn't tested it yet.
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But death trooper's die is so money. If there's any character that should use training, it's these dudes. |
Fair enough, I guess I just have never liked Training haha |
I think for a typical non-unique, training is pretty weak. You may still be right, the redeploy on E11 might put it over Training. |
If you're going for aggro I would definitely add a 2nd copy of Swiftness, WHTN, and squad tactics. If you aren't able to get Command Bridge out right away with Wingman, you can Swiftness into a tactics with Battle Formation, allowing you to activate, reroll and resolve. |
I think the E-11 Blaster is a good idea, also, because i don't have that much redeploy weapons... I'll have to test it out if my Ambush Combo Playstyle works. If not, i definitely chance the Hidden Blaster with the E-11 Blaster. I'm scared that i don't will have the resources for 2x We Have Them Now... My mind is playing with a Swiftness into We Have Them Now -> Battle Formation Combo to resolve the dice... That are 3 resources i'll need for an Endless Ranks. If i don't Swiftness into We Have Them Now they will definitely remove my dice with a Dive or worse with In The Crosshairs ='( that happend so many times xD Lockdown was also an option, but i dropped it because i wanna check, if im fast enough to claim the battlefield Citadel Landing Zone - Scarif. Today i'm going to test the deck and do the changes. Thanks for your suggestions!! |
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Combo 1 (1 resource): Swiftness or Tactical Mastery -> Target Practice -> if possible/necessary Battle Formation -> resolve dice... Combo 2 (1 resource): Swiftness or Tactical Mastery -> Squad Tactics -> if possible/necessary Battle Formation -> resolve dice... Combo 3 (2 resources): Swiftness or Tactical Mastery -> Grand Entrance (other character with Wingman activates to) -> if possible/necessary Battle Formation -> resolve dice... Combo 4 (2 resource): Swiftness or Tactical Mastery -> Squad Tactics -> if possible/necessary Battle Formation -> Swiftness or Tactical Mastery -> Target Practice -> resolve dice... Combo 5 (3 resource): Swiftness or Tactical Mastery -> We Have Them Now-> resolve dice... |
Why yes of course 6-8 mitigatable non-guaranteed damage a turn will win games these days. |
2x Handheld Cannons are better than 2x Training I think. With how much you are relying on Swiftness you absolutely need two of them |
Hello everyone! New Version swdestinydb.com |
I've always had a soft spot for the deck, as it was one of the first decks I built playing this game! Some suggestions I think could help: E-11 Blaster over training, as it gives you better value in my opinion over Training for 2 resources. I also think We Have Them Now is the decks best route to victory, so I include Lockdown in mine to help that out.