Rey and Luke

Kartenziehsimulation
Chancen: 0% – 0% mehr
Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

jdharms 1

Deck I've used for casual play in the "two week meta" after the two-player set released.

Everyone I've played against goes after Rey first, but the deck and dice seem to have enough shields to keep her with one at pretty much all times. Sometimes you need to make subtle plays with Luke's Protection like playing it before claiming and then redeeming the shield at the beginning of the next round to get value off Rey's ability. Luke's Protection also provides a lot of buffer against mill decks, effectively erasing the downside of Luke's ability.

My Ally Is The Force, Riposte, and Synchronicity provide a lot of burn from hand to finish off characters. MAITF can be used to resolve a Luke focus into a Luke 3 melee, and if you have a 3 melee on the field it's 3 damage on top of whatever you have showing for 2 resources, 1 card and zero actions. Don't play upgrades too fast, and save money for removal if it's in hand (and sometimes if it's not--you can draw into it with Luke). The dream start is Jedi Robes on Rey, overwritten with Vibroknife. Slamming Makashi Training on the first turn of the game is only situationally correct, I think. I often don't play a 2-cost upgrade the first turn to keep my removal online, and then play it before claiming/passing if I didn't need the removal.

This deck seems pretty strong against most decks, I've had decent luck against rainbow nines, but mostly played other players trying out new cards, so can't make any real claims on the deck's place in the meta.

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