"Two Deck" Chewie (Combo/Control Hybrid)

Kartenziehsimulation
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Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

Ajones47 576

To the veteran eye, this deck might look like a bit of a mess. But it's actually efficient, reliable, and strong. Deep down, it's a combo deck that really wants to be a control deck, but it does both things well.

The Philosophy Of "Two Decks"

So why does 'two deck' appear in the name? Because, by the mid-game, you'll play Events from your Discard pile almost as often as you'll play them from your hand. In fact, as your Discard pile grows larger, this deck grows stronger. There's a great deal of recursivity built in to this deck. That's thanks to Rebel and Cheat. In the beginning, you'll play your situational counters as they come up: Deflect, Electroshock, Mind Trick, Guard, Force Misdirection, and Overconfidence. Then, as the game grinds on, you'll be able to parlay Rebel into whatever counter you need for the situation at hand.

Essentially, by the mid-game, when you have Rebel in hand and a Discard on the field, you'll really have every card in your Discard pile in your hand, ready to play: a veritable library of responses for whatever your opponent rolls. And if you don't happen to roll a Discard, you can always scare one up with Use The Force or Datapad. If you do find yourself stuck without mitigation, there's always Loth-Cat and Mouse in a pinch.

Remember, you can always fish back your Rebel cards with Cheat.

An Extended Examination Of 'Two Deck Chewie'

So all that control is great and all, but how do you actually win with this deck? By trying to roll out a specific combo. This particular combo is:

Force Throw + Chewbacca - Loyal Friend

You resolve Chewbacca's special to change an opponent's die to a face showing the most damage - let's imagine it's Darth Vader - Sith Lord's 3 , and then you Force Throw that same die at a character, dealing an additional three damage. It's a massive swing of damage, one that both hurts your opponent and denies them one of their dice. It's a great answer to Palpatine - Galactic Emperor, or to the big damage cards that Spirit seems to love so much, like Force Lightning, Lightsaber Pike and Bowcaster.

Believe me, there is nothing more satisfying than using Chewie's special to turn Force Lightning to it's 4 side, doing that four damage to Bala-Tik - Gang Leader, and then using Force Throw to remove that 4 and deal it to Bala-Tik - Gang Leader, killing him in one resolution. It's the dream.

The Datapad helps secure this combo. If you have either Chewbacca - Loyal Friend's Special or the Force Throw Special showing, and you also have the Datapad Special showing, then you can chain activate the Datapad to change the appropriate die, and then resolve them together to execute the combo. Don't be afraid to change one of Chewbacca - Loyal Friend's dice showing damage to his Special just to execute this combo, it's well worth it.

Whenever you can't execute the combo, and it happens, it's a finicky thing to set up, there's Vibroknife to help deal some damage.

When you need to avoid an opponent's mitigation, you can always try for Force Speed, or use the old Rey - Force Prodigy + overwrite Vibroknife with Vibroknife (Ambush) trick to get in two turns before your opponent can respond. For this reason I suggest taking your own Battlefield when you get the chance. While Rebel can be used to bring back your lost upgrades, it's better to use the Starship Graveyard - Jakku when you can, and save those Rebel cards for your mitigation library. If you lose the contest and your opponent selects their own battlefield, soft mulligan for New Orders - as you get near to the end of the game, and Second Chance starts coming into play, having access to your own Battlefield will become increasingly important.

Opening Hand, Assigning Upgrades, Play Decisions

I've been going for a while so I'll keep this section brief.

Aggressively mulligan to try and get one of each of the following in your hand:

Force Throw - Most important.

Datapad - Important.

Force Speed - Important, but less so if you have the other two.

Soft mulligan for:

Life Debt - Important, more so than Force Speed if you already have Throw+Datapad in hand.

If, worst case scenario, you don't see any of these cards, aggressively control the game until they turn up. These two characters can put out a fair amount of damage on their own, and an early Vibroknife in lieu of the preferred opening will suffice in the short term.

Put Force Speed on Rey, then, as her attach action, put the Datapad on her as well. Then roll her in. Chewie can roll in next. You want to end the first turn with one Resource still in your pool, so that you can put Force Throw on Rey first thing second turn. Once Rey is kitted up like this she is going to be a target, so put Life Debt on Chewie at your first opportunity.

Put the Handcrafted Light Bow on Chewbacca whenever you get it, so that he has at least one Discard face with which to trigger Rebel. Remember, with the Lightbow on Chewie, you can always play Blue mitigation like Guard and Force Misdirection. And My Ally Is The Force loves the Handcrafted Light Bow's Special late game.

If Rey does die, don't fret: the game isn't over. She should have taken at least one of her opponent's down with her, and Chewie is a monster on his own. This is when you need to overwrite Life Debt with Second Chance and start playing the looping game. Use your Battlefield to keep bringing Second Chance back, or use Rebel to play it straight from Discard. For a time I used the Ammo Belt trick, but it's not necessary; careful application of your recursive cards will suffice. Chewie's die is 50% damage, so if it comes to a 1v1 against your opponent's last character, time is on your side. All that damage, plus all that health, means that Chewie will win any slogging match.

If you ever need to toss anything out for a reroll, try and make it Reversal. Use Rebel to play it from Discard when they've long forgotten about it. Then smile sadistically.

Possible Changes

Earlier version of this deck included a copy of Luke Skywalker's Lightsaber, two copies of Rey's Staff, two copies of It Binds All Things, Ammo Belt and Lone Operative. Some of these may have a place in your own deck if you prefer more upgrades over so many events. Or if you know your local meta is Melee heavy, you can safely swap Deflect for Rey's Staff. Personally, I found these other upgrades were just fat to be trimmed in favour of a more robust graveyard from which to pull surprise mitigation, but your experience may differ.

If you feel like the combo won't work for you, you might like to replace the two copies of Datapad with Lightsaber's. You can do a lot of damage very quickly by using My Ally Is The Force to double-tap a damage die, dealing six unblockable Melee Damage in one go is nothing to take lightly. And you'll still get to do the combo every now and then.

Thanks for reading! All of my decks are a constant work in process. If you do try this deck out, let me know how it went, and what changes you made to suit your playstyle.

2 Kommentare

Tybrid 922

So I very much like the concept, but how does it deal with decks that don't give you the option to mitigate? Rey/Poe, Maz/Poe, FN2199 all come to mind.

Ajones47 576

@Tybrid It's a bit like throwing rock when your opponent has gone paper. FN-2199 - Loyal Trooper decks aren't too bad, because eventually they have to roll in, but Poe/Maz can be an uphill battle. It's not an unwinnable matchup, but if you see Poe on the field your odds do go way down.

Against Poe/Maz I'd suggest trying to kill Maz by the end of the second turn (not impossible, Rey/Chewie can do 8 damage a turn naked). Also, use your Discard faces as they come up to try and remove some upgrades/supports from your opponent's hand. Your best bet going into mid-game is to get Second Chance out ASAP, and loop it with Rebel/Cheat/Starship Graveyard - Jakku until they exhaust themselves throwing upgrades at you. Then move on to attack. It's all about outlasting their one neat trick.

All that being said, if your local meta is rich in Poe decks, maybe wait until they go the way of Jango/Veers before pulling out "Two Deck" Chewie.