Kartenziehsimulation |
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Chancen:
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Abgeleitet von |
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Nicht abgeleitet. Das ist ein selbst gemachtes Deck. |
Inspiration für |
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Noch keine. |
Wookie Mosh Pit 2
My first build here. I;m a pretty new player trying to build theme decks for casual play. Looking for any and all feedback to help improve this deck.
Cody should be an elite, but the site isn't calculating the -1 that Cody is giving the Clone Trooper.
I haven't had a chance to play it yet, so I don't have any sense of how fast or slow this deck is. Thought I'd put it out there to hear people's thoughts first.
14 Kommentare |
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Oh, and E-11 Blaster for Teamwork. |
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aside from the abovementioned. Hit And Run, Field Medic, First Aid. another option could be not to use Solidarity so that you dont lose out on consistency. and instead make Rex elite rather than Cody. |
Made some changes to squeeze in two more vehicles. I felt like 8 dice from upgrades/support wasn't quite enough. Updated deck: swdestinydb.com -- Removed Teamwork -- Added Resistance Crait Speeder and T-47 Airspeeder. Not in the Clone Wars era, but it bumps up my damage output. -- Removed Firepower, Hostile Takeover, The Day is Ours, and Defiance -- Added First Aid, Guerrilla Warfare, Surgical Strike
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I would second the eRex build. Cody's special is nice but the math is not favourable for it to pop up very often ... The eRex consistency will improve the overall deck performance, although you'll have some hard card choices to make! |
Reworked an eRex version of this deck, which looks a lot more efficient. Rex's Blaster Pistol, Wingman, Take the Fight to Them, and Deployment help speed up the deck. I have three possible upgrades per character. I really like the Mortar Team/Lookout Post/Cover Team synergy, both in terms of game mechanics and in terms of theme flavor. Finally, I have a small dice manipulation/mitigation package in Fleet Command, Logistics, Motivate, Reposition, and Suppression. Just need to pare down five cards, but I can't decide which ones to cut. Should I reduce my support suite to one copy each? |
I guess a link to the revised deck would be helpful too: |
i think Deployment and Wingman are not as good as Rex Blaster and Hit And Run. Also Reposition and Supression arent great. |
I have a very similar deck to |
Your advice is valid though. Hit and Run is the better card. I have a game scheduled later this week to try my deck out. I can pull the Deployment if my Support suite sucks.
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Oh, and here's my v3.0 of my deck after taking in all this feedback. I really appreciate the help with deck tuning: |
If you're putting theme decks together for casual play, then no, I wouldn't shell out for a Jyn Erso's Blaster. Only your Holdout Blasters have Redeploy though, an E-11 Blaster would be a much cheaper addition, and it has no pay sides. The deck also looks very focused on doing its own thing with less ability to react your opponent's plays. Suppressive Fire would help with that. |
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I'd bring in First Aid for Defiance, and A280 Blaster Rifle for EMP Grenades. If you have the Grenades in there for its special to take out a vehicle, Surgical Strike is a better way to accomplish that. I like Guerrilla Warfare in a casual red hero deck. You should get use out of Logistics. Since you only have one vehicle, I would remove Firepower and bring in Intense Fire.