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|Nicht abgeleitet. Das ist ein selbst gemachtes Deck.|
Have been having a lot of fun and some decent success with this deck! Rey's dice have traditionally been bad due to the modifier sides and a single discard side that often doesn't have much of a purpose in your game plan. Here's where that changes. With a 5 dice start and little Ani on the team, there are typically plenty of black resource side lying around which leads into an amazing ramp. This deck can really make money and get those upgrades out fast. Ezra's power action helps to make sure you draw enough of those upgrades to play them and R2 helps on that front too. Hand control plays a big part in this decks game plan, cqa is quite easy to pull off with so many dice and each starting die has a discard side as well which i'm not afraid to resolve. One card in this deck which is practically a win condition on its own is Power of the Force. By round 2-3 its not uncommon to have 3-5 blue upgrades down. Resolving a force speed into a potf on a focus to fix 3-5 dice then resolve them is a game winning play and not that hard to set up, assuming you have maz's goggles out. Even without goggles, resolving a single melee die for 4-5 dmg is plenty of value. The last card worth mentioning is Rebel. This is the true allstar of the deck, as i mentioned, every starting character die has a discard side which means rebel is very often online, hopefully reoccurring potf but can also be used to bring back a weapon (vibroknife on rey) or even mitigation in a pinch. Rigged detonation was in the deck for a while and is incredible vs resource abundant vehicle and mill decks but i didn't find it quite consistent enough, depending on your meta, it could easily make its way back into the deck. Let me know what you think!