Palp and pals

Kartenziehsimulation
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Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Palp and pals 8 4 7 2.0

mikefield 56

Update - I misread Palp's card and this decklist is now useless lol.

Having a go at a villain agro deck with the cards in my collection.

This one is about getting upgrades out. Palpatine - Darth Sidious gets one cheap for each damage symbol showing, which is why he's paired with Mandalorian Super Commando who has ranged and melee sides. Palp has all 3 damage sides on his character dice.

So palp can power action one free upgrade per turn up to a max cost of 3. Aim for all the 2 cost upgrades I can, 3 cost max.

I want to pay for the upgrades on the super commando so he deals the extra damage - I should be including some blasters.

All the control is from zero cost cards as I want to concentrate my resources on getting upgrades out.

Haven't play tested yet but any advice would be appreciate!

3 Kommentare

ThroneInTheZone 7

His power action reduces the cost of events... not upgrades.

mikefield 56

@ThroneInTheZone bah ha ha ha ha ha ha ha I spent ages putting this together! What a dumbass. Thanks!

ThroneInTheZone 7

Yeah no problem. I sometimes do this as well!