Super Splash Bros™

Kartenziehsimulation
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Keeping the local systems in line 0 0 0 1.0
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Super Splash Bros™ (Update) 0 1 3 3.0

Ghoulie_ 84

Basically an adaptation of the "Grand Mother" archetype in Standard, except it's in Trilogies and with what I believe are two of the strongest villain characters in the format.

Tarkin - Grand Moff HURTS, and Mother Talzin - Nightsister Matriarch is probably the best supporting villain character. What you wind up with is a blue/red villain pairing that opens up most of the best mitigation in the format as well, with standouts being Battle Fatigue, Mislead, and Shrapnel Blast, all of which have consistently overperformed. Shrapnel Blast in particular feels like a powerhouse, which can come in as a left-hook, Crossguard Lightsaber effect when you need to finish a character.

Literally 80% of your dice cards cost one resource, which gives you plenty of flexibility to mitigate. You don't even have to land on damage to deal damage because of Tarkin, and you get a ton of consistency from the billion focuses. Said focus sides also help set up another combo with Auto Cannon/Fragmentation Grenade and Sudden Impact.

4 Kommentare

Ramin2-D2 550

probably needs some redeploy.

Ghoulie_ 84

Out of the redeploy upgrades, the E-11 Blaster is the only one really worth considering, and I'd say include it by all means if you have a meta filled with hyper-aggressive decks (probably over the Hunting Rifle).

As for me, I've found that the deck is good enough at keeping the characters alive to outweigh the need to include even-costed cards and make Talzin less consistent. Tarkin - Grand Moff's love of cheap dice works pretty well on it's own :^)

truth123 311

I would recommend adding two of the Kallus' Bo-Rifle just because it'll help you get more advantage with Mother Talzin - Nightsister Matriarch and with it being three cost you can roll talsin out and not worry about having too many non-odd costed cards. I would recommend also removing Three Steps Ahead due to it costing three and replacing it with Crackdown just for more resource gaining capabilities. also Sudden Impact can also synergyze with Kallus' Bo-Rifle due to its 4 ranged side you can deal 2-3 damage to each of an opponents characters just in case you cannot resolve one of Mother Talzin - Nightsister Matriarch's renged side dice along with it.

Ghoulie_ 84

Kallus' Bo-Rifle is sweet, but it's sides are lacking in actual synergy with the damage-dealing cards in the deck. We can't really even resolve the two melee modifiers reliably, which isn't really somewhere we want to be at 3 resources.

As for Three Steps Ahead, it's basically won the game on the spot every time I've played it. Crackdown is pretty decent, but I've never really super needed the extra resource that bad. It's worth considering though.