Kartenziehsimulation |
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Chancen:
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Abgeleitet von |
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Nicht abgeleitet. Das ist ein selbst gemachtes Deck. |
Inspiration für |
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Noch keine. |
Destry210 732
Having played vehicles deck a lot, heros small, big and villain vehicles deck. I can say that this one is the best of them all. Also, it does not cost too much to put together in comparison of other deck winning in the meta. I had beaten: eYoda/eQuigon, eBoba/e7thSister, eKylo2/eAnakin, eKylo2/eTalzin, eYoda/ePadme, eAurra/eTalzin, eYoda/eHondo and many other. How can it be so solid? Simple, control, control and control with damages!
First, control. Aayla Secura - Jedi General specials can turn any dice on the blank and your blue or red dice on any side in one action. Jar Jar Binks - Clumsy Outcast can reroll your opponent non-indirect damages every time it activate. This deck has 10 removals and fall to 8 when Jar Jar Binks - Clumsy Outcast is gone. If your opponent goes for Jar Jar Binks - Clumsy Outcast first, that mean Aayla Secura - Jedi General special will be usable for longer. Your other event is Vandalize and can remove a Maul's Lightsaber or Ancient Lightsaber or Force Illusion or Force Speed or even Second Chance.
Vehicles. This deck has 6 two-cost vehicles and 6 three-cost vehicles. You're sure to have one or two in your hand every round. With Rose - Skilled Mechanic special, Rally Aid, Tech Team and even C-3PO converting a big value dice to resources, you won't have problems mitigating while putting vehicles in play. In most of my games, I end up having 5 or more vehicles in play at the end of the games. In all the tournaments I have played, I usually finished 3-1 or 4-0. This deck is never losing without having a chance for the win on the last round.
Mulligan for 1 removal or two, Rally Aid or Tech Team, Rally Aid being the best and one or two vehicles. If you can get two Rally Aid, keep them.
The MVP cards of this deck are : Rally Aid, C-3PO, Jar Jar Binks - Clumsy Outcast and Vandalize. When you get them early in a game, it's almost a warranty for the win. The longer Jar Jar Binks - Clumsy Outcast lives, the best are your chances for the win. Jar Jar Binks - Clumsy Outcast is a Sound The Alarm every round.
The strategy. It is very easy, resolve your dices as soon as you can. There is no modifiers in this deck. Every dices resolves by themselves. Some can special chain with Aayla Secura - Jedi General including Rose - Skilled Mechanic. This is the case for Y-Wing, Republic Cruiser and T-47 Airspeeder, the later helping to get to draw two cards which could be another vehicle you could put in play.
Try it and have fun! Play it often and the more you play it, the more you'll win with it. Choosing the first character you want to kill is 50% of the win. Always kill the most dangerous character. Boba Fett - Deadly Mercenary special are very dangerous against a 6 damages die from Resistance Bomber so you must try to kill him fast. Force Throw can be removed with Vandalize. Mulligan for one Vandalize when you play against blue characters. If you don't get a Vandalize, try to put in play other vehicles than the Resistance Bomber first. Against yoda deck or talzin deck, kill yoda or talzin first. Their power of fixing dices is too important to let them lives for long.
If you want to makes suggestions, let me know. Maybe, you have a better version, who knows...