Kartenziehsimulation |
---|
Chancen:
0% –
0%
mehr
|
Abgeleitet von |
---|
Nicht abgeleitet. Das ist ein selbst gemachtes Deck. |
Inspiration für | ||||
---|---|---|---|---|
Hero Vehicles, 3rd Place Vegas Regionals (6-2) | 9 | 6 | 8 | 1.0 |
borghe 291
Here is the deck that took me to Top 8 in Chicago out of 98 players. The deck is indeed lacking removal, but it only ended up hurting me in my game in the top cut against an incredible Sister Boba deck that went 10-0 before finally losing in the semifinals.
Mulligans really depended on my matchup. The day went surprisingly varied but I knew if Sabine or hero mill was across from me I would have to dig deep for Vandalize. Aside from that you want at least one of Rally Aid or Tech Team in your opening hand, and hopefully a vehicle. Opponents were never scared to take Weapons Factory Alpha - Cymoon 1 which is great especially considering all of our special sides on initiative. With Rally Aid getting any ship including Millennium Falcon out turn 1 is a snap.
Really Rally Aid is the star of this deck. I used it well over 50% of my turns. With so little removal, early in the round I would OFTEN be ok with ANY card coming out of my hand for 1-2 resource savings. Especially no resources showing, and being able to hit Easy Pickings or Into The Garbage Chute to remove two dice or get down a Force Speed down.
C3PO and R2D2 seem to be the most frustrating dice to my opponent. C3PO's history is well documented in this game. R2D2's special (which he has two of) basically reads "Turn a die to any side you want and next turn reroll the rest of your dice".
Millennium Falcon is probably the second most frequent to drop after Republic Cruiser by people. I get it. 4 cost is a lot still in this game. Fortunately this deck makes money, ramps, and I don't see anyone at all saying Falcon is a bad value... it's just that it's 4 resources. You get 5 fantastic sides and built in mini-Partnership for that price. Every game I played Falcon I won.
Matches as best as I can remember them:
eFinn2/eLuke2 (win) - A young kid who was really just wanting to play at the event. I probably spent half of my time teaching him. Really great kid and he stuck around for pretty much most of the event.
eKylo2/eMother (win) - Easily my most anticipated matchup. My opponent did get 4 damage on me, and I lost Ezra, but to the best of my knowledge that was about it.
eBala/Tie Pilot/eCienna (win) - a deck I was fearing a little.. TIE Pilot didn't really bother me with running so little removal, and I mulliganed for Fall Back. Then it happened. His opening roll was ambush Holdout TIE Pilot +2. I had Garbage Chute but it felt pointless to spend it at this point. Then +2 +2 1 resource. FFS. Then +2 +2. I was f'ed. Ditching all 4 cards for rerolls he NEVER saw an unmodified side. Meanwhile just my characters and Falcon alone were able to get 8 indirect damage out turn 1.
eObi/eMaz (win) - This game was pretty close. I kept my Vandalizes for Force Illusion and he couldn't help but rolling major damage on Obi pre-Maz allowing me to use all four of my big removal upon rollout or reroll.
eObi/eMaz (win) - as if that match wasn't stressful enough, this was against the guy who eventually won the entire event. I don't want to go into his deck too much (he may post it later) but I did discard an opening hand Vandalize that OMG did I regret a couple of rounds later against some sneaky Running Interference!!!! The game came down to. He rolled in Obi (Maz dead) and had lethal. I used Fall Back forcing him to discard Shoto and VK. He kept Rey's. He rerolled and had lethal. I garbage chuted an Obi die and Rey's saber. He rerolled Obi and didn't get damage (he could not roll lethal now) I rolled in Y-Wing and had lethal. He mitigated. I rolled in Y-Wing and had lethal. He mitigated. I rolled in Resistance Bomber and had lethal. He mitigated. I rolled in Bomber blank and he passed. I rerolled bomber 6/2. He called game. We both congratulated each other on the craziest game of the day (for me at least)
eSabine/eYoda (loss) - This is the deck I was fearing most and was against the guy who was 4th at the end of Swiss. I mulliganed hard for Vandalize and got one. He played out Force Speed and rolled in. Didn't hit the special. He discarded a gun to reroll, hit the special, so I Vandalized. Unfortunately I didn't see my next Vandalize until after he already had two RI out and that was pretty much how the game went. I DID end the game with Sabine at 3 health remaining which for me was a personal victory. In retro I wish I had included one or two Rend and dropped a Republic Cruiser or two solely for the Sabine meta.
Hero mill (loss) - definitely the match I was fearing second most and was against 6th after Swiss. I drew hard into vehicles getting a Modified HWK-290 to start, but getting any other vehicles out the rest of the game was rough, especially seeing my Rally Aids and Y-Wings get milled.
Hero mill (win) - OMG.. sitting at 5-2 and ANOTHER mill.... so I'm going 5-3 clearly. Fortunately I drew into a Y-Wing and Rally Aid on mulligan. I also drew into another Y-Wing and Resistance Bomber over the course of the game allowing me to have severe pressure on him. I will say, Y-Wing is the star against mill. They have no choice but to spend money to keep shields which means no Hyperspace Jump, no Entrenched and also makes it difficult to keep Chance Cube on the board.
Going into the top cut I was seeded 8th. First place was 8-0 with 7th Boba. I don't want to go over his deck... but with virtually no removal.. and his deck was high control.. it was about the worst matchup I could face.
eSister/eBoba (loss) first game I think I got MAYBE 6 damage in the whole game. terrible. didn't help that I lost Rose turn 1 and Ezra turn 2 (on top of him plucking my mitigation from my hand with a key Friends in Low Places).
second game was closer. Ezra had 4 health remaining. Sister had 1 health and Boba had 2 health. He didn't have lethal. Ezra was rolled in. I needed the 1 range side and didn't get it. Had I gotten the 1 range side I had enough vehicles out where I just needed to roll 2 damage before boba could roll double 2s. didn't happen.
Changes.. Outside of being god rolled against, the last game was the only one where I feel lack of removal crippled me. I DO wish I had included 1 or two more Rend for the Sabine meta. I got Republic Cruiser out in two games and it felt ok. it was worth 4-6 shields in both games it went out. But where you know Sabine plus blue friend are going to show up in force you need to account for 2 RI and 2 Force Speed. Without Rend MAYBE Republic Cruiser could have gone for something else. Entangle (and FILP) seem obvious, but most of the games they focused down Ezra to try and kill cards in my deck (fortunately only costing me Easy Picking). Another option that opened up RIGHT before this event was Fang Fighter.. Also a target for Aayla's special. If anything I should probably make that swap.
12 Kommentare |
---|
|
|
Congrats on some solid play! Hope other top 8’s showcase their spread. Wish I could have been there. |
Did the force illusion do much for you? |
How do you feel about adding 1x Chopper? |
|
|
Grats doing well! I've been meaning to try this deck a bit, and was out at the Chicago regionals as well. I went 3-3 then dropped. I ran a nonmeta variant focusing on spamming cheap supports w/o Rally Aid: swdestinydb.com Won against 3 Sabine decks - each with someone different, Yoda, Kannan and Ezra. Lost to eObi/eMaz, Mill eYoda, 2xJehda, and ePoe/eMaz. Some questions for you:
|
|
and mill, if they win the BF, will take your BF for shields (for Rieekan) meaning play 1 Y-Wing is a thing. |
To your point about Y-wing being the answer to mill at least in my game against mill it didn't seem to work. I got a Y-wing out turn 2 and hit the special every turn from there forward (3+ turns at least). While it should have been effective, they negated it with their resources due to getting out 2x Scrap Heap turn 1. He primarily milled using Yoda (2 a turn + 2 resource gain / focus) and 2 from the Jedha each turn. That also may have been an edge case game, between some pretty bad rolls, and 2x Scrap Heap happening T1. He also spent his dice removal on my Y-wing when he could. If you're never claiming, is the point of your battlefield solely if you win the roll you can play vehicles 1 cheaper turn 1? I run my deck with never claiming as well, and due to that, I'm running arguably the most worthless battlefield I can. |
The point of the BF is close to what you are saying. This deck doesn’t often get initiative (12 zero sides) and my opponents have never been scared to take ours. So it gives you basically 1 extra resource at the start of the game while doing nothing for them the rest of the game. Like you are saying. Worthless to them but basically giving you 3 resources to start. Tech Team then HWK for free and you still have a resource left over. |
how was fall back for you?