Sabine and her Clone

Kartenziehsimulation
Chancen: 0% – 0% mehr
Abgeleitet von
Sabine and her Clone 1 1 0 1.0
Inspiration für
Mandalorian Mischief 2 2 4 3.0

lengelmp 1152

So basically this deck is all about maximizing damage via rerolls. Get ambush weapons into the discard pile with smuggling to trigger an ambush activation with Sabine, quick draw holster and Unpredictable help maximize without a chance to be controlled. Unpredictable also comes in handy as control so it is very versatile in this deck. Clone trooper can roll out to further maximize rolls. Hit and Run is huge for a big hit, the way I envision this working is you activate Sabine with ambush from a weapon in the discard pile (via overwriting 90% of the time) rolling her out, rerolling what you need to with Quickdraw Holster, then play hit and run from hand to activate the clone and reroll a Sabine die to maximize her damage potentially then use that ambush action to swing for high damage. Planetary Uprising is key because you force the opponent to early claim or claim by action 3 for 2-4 extra damage. Dug in and second chance keep Sabine alive. The control suite is better than I previous had it but DL-44 helps a lot. Loth-Cat is a lot better than normal in this deck because you will be ambush activating Sabine and resolving what you can so in theory whats left is not extremely useful and you dont mind losing it. Truce comes in handy for when you're in a bind. When you activate Sabine, to conserve resources, overwrite the weapons. Ideally she has two guns and quickdraw holster on her and one of those guns is getting swapped with something else. Always roll the Clone Trooper second! Sabines die is just better and you want to utilize that reroll on her most of the time. Put all indirect damage on Clone Trooper and use him as a meat shield. If you draw a gun with the battlefield ability, discard it before the next round starts and you draw the new hand so youre a step ahead with the Sabine activation.

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