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|Swamp Thing (with some adjustments)||2||2||0||1.0|
The main concept of the deck is to use Sabine's ambush action to combine Force speed, yoda's die, maz's goggles, all in, never tell me the odds and running interference for all kinds of combo's that don't allow your opponent to react to or mitigate your dice. With Maz's vault, yoda's die and the battle field, this deck has more than enough money to play out the upgrades and still use some of the expensive events. The last play of the tournament was a Never tell me the odds and exhaust running interference (can't play a card) for 13 dmg killing a full health, fully shielded Yoda. This is a play you can manage to get off on a regular basis running this deck. Not to mention All in's, force speed into focus etc... lots of tricks that this deck can pull off consistently. The crux of this deck is resource management and overwrite management. Once you see your hand, plan out your turn... is there any chance sabine could be killed this round? if so make sure you DONT overwrite unless you have enough money to hardcast a second chance/illusion. This deck relies entirely on Sabine. keep her alive at all costs! Don't get caught overwritting an upgrade and then not having the money or ability to overwrite late in the turn when sabine is within a killshot. I've switched out one card since running this, took out anticipate and put in Daring escape, still a 2 cost even that can blow out your opponents turn but has ambush and a little more utility than anticipate.
Enjoy the deck and if you try it out, let me know how your make out!