JAWN [Empire at War]

Kartenziehsimulation
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Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

its tiny rick 14

Been tuning villain mill since SoR with Jabba/Unkar. This deck is where I am at post Unkar Erratta. I honestly think it is better than Thrawnkar. It makes just as much money but Jabba the Hutt - The Great and Mighty is so much better at getting those last cards out of hand at the end of the game. His focus and Re-rolls are much better than Unkar Plutt - Junk Dealer as well. Thrawn - Master Strategist being only one die, they aren't going to target him as much which makes The Best Defense... super good at keeping Jabba alive. Cable Launcher is also a stand out card in the deck and acts like a yellow Force Throw. Between Jabba and Thrawn you have so much focus and re rolls you will always hit what you need. Chance Cube plus focus just becomes your super consistent money engine, and makes me not even miss Unkar. I cut the One-Quarter Portion to go all in on Blackmail. Hopefully between all your disrupt and Salvage Stand stuff, they will never have the money to pay for it.

Crime Lord is there for Palp decks and also even if you don't go for the kill its die sides are just great. If you have the cash on hand, it's nice to just drop a character as a form of permanent removal, but you have to be careful that you have enough for your mid game Buy Out.

Typical yellow removal suite with:

He Doesn't Like You, Electroshock, as well as a one of Doubt and one of Prized Possession.

Coercion and Feint are my two flex spots that I am currently tweaking with. I think I prefer feint, but I can't bring my self to cut out the potential for sick blow outs with coercion.

Personal Shield and Hound's Tooth provide all the shielding you'll ever need.

Imperial Inspection is a great way to kill their Ancient Lightsaber if you can mill it after bouncing it.

It's matchup dependent on wether you Friends in Low Places or activate Thrawn - Master Strategist first. If it's an aggro deck and I have initiative I will almost always just roll out thrawn and say 2 to hit that hold out, vibro, shoto, ancient, whatever their 2 cost upgrade is.

I think that is about it. This deck is honestly a lot of fun. It makes a shit load of cash and gives you a lot of flexibility!

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