Kartenziehsimulation |
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General Kylo - with guide | 18 | 14 | 8 | 2.0 |
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Noch keine. |
Matthewdjcollins 107
So I have been trying this out after I could no longer play with Darth Vader - Dark Apprentice and Captain Phasma - Elite Trooper.
The idea I had was everyone is talking about how Kylo is dead for now afer the last FAQ so thinking I would make something for Kylo as mono decks may come back.
Its nice and easy. From playing with it I have found that the deck plays fast and i claim 9 times out of 10 and its good for money too.
For this to work and hit hard you need to get Electrostaff early! and if you can next turn Tactical Mastery hits them so hard after a roll. with Electrostaff you need to stick it on Griecous and it pays for hit 3 side. This will also make people think if they want to hit Kylo first or not. Or get out Imperial HQ out to pay for things if not. also Kylo Ren's Lightsaber hurts hard and fast!
Let kylo do his things and I put a Feint in the deck to let you do it 2 times in one turn. I had 2 in but changed one for Intimidate as i was seeing loads of shield. Intimidate Unyielding and Vibroknife helps with what could be the new shield meta.
The rest of the deck is about dice removal or re rolls for cheap. Or The Best Defense... helps take some heat off Kylo as people always go for him as they prob should. Ancient Lightsaber and the battlefield, I seem to claim a lot so is about keeping you alive a bit longer but use it then burn it then claim.
Would love to know what everyone things about the idea or how i could make it better.
V3 notes: Changes I have made after feedback was to add in Crossguard Lightsaber Kylo Ren's Lightsaber Imperial HQ this has slowed the deck down a little but man it hits hard! little cheeky damage when you change Crossguard Lightsaber for Crossguard Lightsaber. All the changes are blue and so triggering Unyielding more. so much i may put in another. but TBD. new battle field is fun as you can judge the player the other side and if they are play slow as pile up some damage for 2 or 3 turns and then pass it over killing someone. but if your unsure just do it one at a time. I'm having loads of fun with this, sure it still needs some work and when everything starts to find its place i may need to rethink this but, its fun and i have a good win rate with it. Thanks.
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I know people love that ancient saber with LS pull but I think it's a clutter of 4 cards when trying to play fast. Have you given any thoughts to Makashi Training? It's amazing and has inherent die removal. I like everything else. I would actually add another Intimidate and maybe a Deflect or two. They are monsters in the current ranged damage heavy meta. Love bouncing a 3 back at somebody for 2. The look on their face is priceless, especially when it was the only die they had with Black damage. Vibro is just kind of lost with me and I don't see the value of Illusion since it's so easy to get around by claiming each die individually. Enrage might help get some resources in the early game too. These are just my opinions, this deck as is looks powerful. Very nice work.