Kartenziehsimulation |
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Abgeleitet von |
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Nicht abgeleitet. Das ist ein selbst gemachtes Deck. |
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Hux Mania 2.0 | 2 | 2 | 1 | 1.0 |
darkhorse15 43
Hello everyone
This is my first semi-competitive deck, and as I do with all games I play, I went no where near the meta. I love General Hux - Aspiring Commander and Ciena Ree - Adept Pilot. Ciena's ability has netted me 5-10 dmg rounds just off of vehicle resets.
Quick overview: Hux is your money maker. You get Imperial Backing and/or Mobilize in your opening hand: that Hux special looks tasty. Not to mention Guavian Enforcer has the +1 resource sides to work with Ciena's resource gaining. Play vehicles: you can consistently get 2 vehicles out a round if you don't re-roll the ones you already have out. Roll DAMAGE (looking at you AT shield sides -.-). Win
I feel the deck is pretty straight forward, Get money, play vehicles, re-roll them in if you can, survive with high hp pool long enough to overrun your opponent. In general this deck wins turn 4, but can consistently win turn 2 and 3 with the right starting hands and little opponent mitigation. The later the game gets the higher chance you have of winning. 5 vehicles barreling down on one character is a bit much.
If you have any recommendations on changes please feel free to comment. I've debated for instance playing 2 AT-ST. The deck is able to get 1 out opening hand quite consistently, but I tend to like moving for the lower cost vehicles to back it up if I get it out. That way late game I have more re-rolls.
Let me know what you think ~Peace~
2 Kommentare |
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As far as LR1K Sonic Cannon, I have played one in the deck before but I found the resources just weren't where I needed them to be for it most of the time. Also it doesn't work with ciena's ability nor the battlefield. That's why I only play 1 Droid Commandos. Good question and suggestion though. |
is Heat of Battle worth it, now after the errata? and maybe consider putting in LR1K Sonic Cannon?