Kartenziehsimulation |
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Chancen:
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Abgeleitet von |
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Nicht abgeleitet. Das ist ein selbst gemachtes Deck. |
Inspiration für | ||||
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Sabine/Rey Action Stars | 0 | 0 | 1 | 1.0 |
Lockout or Knockout...(or both) | 0 | 0 | 0 | 2.0 |
Gman1109 25
The basic idea is to action cheat. There's A LOT of action cheating. Loop same costed ambush weapons with Sabine by activating her, and replacing something on her with an ambush weapon(this can include Thermal Detonator and Thermal Paint with an Infamous in play) from your discard, giving you an additional action to immediately resolve her dice. Rey can give insane support when you gain 2 actions for putting one of the 8 ambush weapons on her. She can then roll in and resolve a force speed for additional fun. I would suggest using Destiny to get immediate high-cost upgrades on Sabine early-game. When you claim, get an ambush weapon to put over an ambush weapon already on Rey next turn, in order to continuously get actions for free. You can then loop that same upgrade that was replaced, when you activate Sabine for more action cheating(I prefer the term fun). Make sure you don't claim immediately so you can possibly control some of an opponent's dice, plan ahead.
4 Kommentare |
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That's a great idea |
yea overall i like the deck im just wondering if there are some minor tweeks liek maz's and scavenge that may do what your doing a bit better. im not 100% sure on force speed in this particular deck. if you can lock em down, they will either pass or claim and if they claim force speed is useless. just food for thought. I am playing the typical sabine/ezra but trying to break mono color and leaning towards rey. |
Thank you for your input |
what about force illusion?
I like it but you do not seem to have any of the card draw that other sabine decks have to get to the combo quickly. the opponent dice manipulation is good but if you are locking them out do you really need it? i am interested to see how this deck matures