M&M's

Kartenziehsimulation
Chancen: 0% – 0% mehr
Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

lengelmp 1152

Ancient Lightsaber and Lightsaber Pull work so well for keeping your characters alive, It Binds all Things and Reaping the Crystal help with Resource Ramp, only 1 Reaping the Crystal because there are only 3 cards it works for and the space is needed in this deck. Force Illusion is a no brainer. Master of the Council is this decks bread and butter, your opponent will be gunning for Mace, overwrite something with Master of the Council and use it to get double use out of him before he's gone. Rey's Lightsaber is solid, but there is only room for 1 in here. Shoto Lightsaber helps keep characters alive especially if you double up on Shotos. Vibroknife is obvious for its ability. All these upgrades can also be put on Maz except for Master of the Council. Runnin Interference, Deflect, Electroshock, Guard and Rend all act as some sort of Control. For Rend I would definitely target Running Interference or Sith Holocron if your opponent has them. Guard is amazing with Mace, especially with that 4 side, don't hesitate to use it as control. My Ally is the Force is amazing if you have the resources for it but it's too expensive to get off a second time. Truce is kind of scary to use but despite the resource manipulation in this deck, if you find yourself in a bind and need 1 more resource, don't hesitate to use it. I would definitely mulligan for early control, Ancient Lightsaber and Vibroknife. Absolutely discard Force Illusion if you draw it in your first hand.

Keine Kommentare