AWW Rebels!

Kartenziehsimulation
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Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
AWW Rebels! 0 0 0 2.0

Rrjlae 138

work in progress

6 Kommentare

fallin85 237

Maybe should add another 3 cost upgrade to account for Imperial Inspection

nickthebug7777 1381

@fallin85 there are 3 3 cost upgrades in here and lightsaber pull means that you potentially have 1/6 of your deck 3 cost upgrades (but its also much more flexible).

the BEAST 1128

A lot of one-of I think...

TheoGrizz 29

@the BEASTis right, there are a lot of one-of's. Given that you said it's a work-in-progress, I assume there are a lot of cards you're deciding between, so you're keeping one of each for now and will get rid of one for a second copy of the other. If that is not the case, and by work-in-progress you do not mean you are testing different cards, then reducing the number one-of's may increase consistency if you feel it is lacking some.

I'm not sure about some of the 3-cost upgrade choices. I assume Rebel Trooper is there solely for Guardian and access to Red. I don't think you need to compensate for the mixed damage. He has two base sides of his own, so including a Light Bow for one more base side in case he hits his +1 side doesn't really seem worth it. Even if that's not the only reason you have it in here, I think you'd be better served by using a different upgrade.

Tough Haggler doesn't necessarily fit in to what you're trying to do. This selection feels like a meta-response. Not that there is no merit to that, but I think you should figure out the best way to do what you want to do, and then, after trimming that down, make room for a card like this if you feel it would help give that extra edge against certain decks (like those running Coercion or Buy Out, or decks that depend on specific cards for performance).

Let's talk about the inclusion of Red. Electrostaff is there to go on Wookiee Warrior. That's decent enough. Is it worth the Red character choice, not sure, but you get the staffs and Guardian, so let's just run with it. It's a Trap!, however, affects only Red dice, of which there are three in the entire deck. Best case scenario: both staffs are on the Wookiee, and his die and an opponent's die are both showing . You Trap! for an additional 6 damage. It's a Trap! is more useful when you have more Red character dice, or all (or at least a significant portion) of your supplemental dice are Red. Maybe another card would be better in this slot.

Some quick final notes because I need to get back to working...

-I cannot speak for everyone, but I think decks that run Truce need to make sure they are likely to make better use of the extra than the opponent. If your plan is to load up Ahsoka, maybe have two Truces, and if your plan is run her light with several on-activation effects (like with 2x Fearless, or like with a Shoto Lightsaber, another Blue weapon, and a Fearless), then I'm not sure you would get a greater benefit from Truce than your opponent would, and you might want to consider doing something else to generate resources.

-With only one starting Blue die, I'm not sure I can get behind Destiny, so just be attentive while you're trying it out.

-Lightsabers have Redeploy.

-I like the idea of Protective Mentor going on Rebel Trooper so that he can activate, generate two 's with 2x Fearless, Guardian away a 1 damage die, and still be able to protect someone. I don't think it's worth a slot for that, but if that's what you were going for, cool; try it out. If you were trying to make it so that no matter who Cautioned, you could use the 's, also cool. I think it would require prior planning or you'd have to hold on to the card in your hand until you got Caution, so it may not be worth the trouble for the slot, but that's a second potential use.

In summary, I know it's a work-in-progress, and I hope you take all of this as constructive criticism and not criticism (otherwise I just wasted like an hour, haha), but maybe take out Handcrafted Light Bow, Protective Mentor, Tough Haggler, It's a Trap!, and Truce, and maybe add a second Fearless, two Lightsabers, a second Caution, and Stolen Cache (or Logistics). I think that will tighten up the list to a point that you can make some evaluations about what's working and not working, and continue to make improvements from there.

Just one man's opinion. I'm an advocate for making decks that do what you want them to do, and I don't like when people come in suggesting wholesale changes, and especially when they also say like "This is just better, so do it," so I hope you do not feel as though that's what I did here.

Rrjlae 138

@TheoGrizz thanks that helps a lot. I am definitely trying singles to see kind of what works. A lot of ur changes is where I was leaning towards but you brought some stuff up I didn’t think about. I really like the BD-1 Cutter vibro-Ax. I will probably include 2 of those. I think that works a lot better with what I’m trying to do and removing lightbow and something else. Thanks for the suggestions!

Focus Ninja 1598

Garbage deck