Weapons Are For People Who Don't Have Friends

Kartenziehsimulation
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Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

superabsurd 354

The general idea when playing this deck is to generate money with Aftermath, Supply Line and Hound's Tooth early on in conjunction with our character dice. I focus on money until I have enough to put out a few damage dealing supports. Once you've got the money, start throwing supports on the board. Our ideal board state is cluttered chaos. With the old version of this deck, pre-EaW, I was able to play out both AT-ST and the Slave I naturally by the end of turn two after spending no resources on turn one. The look on your opponents face when this happens after they've claimed and can do nothing about it is immensely pleasurable.

So, get the money, throw out every support, kill a First Order Stormtrooper with The Best Defense... if at all possible and make sure you have enough coin laying around for an Endless ranks, because you know your opponent will focus Captain Phasma - Ruthless Tactician and Bazine Netal - Master Manipulator first to get the heavy hitting dice off the board, and to get rid of any potential yellow synergy your deck might require killed off as quickly as possible. But none of our cards require yellow, so it isn't the end of the world if Bazine dies early. No Electroshock on purpose for that sole reason. I'm probably overthinking it, but that's kind of my thing.

Utilize Drop Your Weapon! and Fall Back to disarm your opponents to lessen the incoming damage whenever necessary (I would wait until they've rolled the die into the pool and it may hit for big damage, then remove the weapon(s) before they can resolve and watch them squirm). Rend away any Fast Hands, Force Speed and Sith Holocron that get put out as well. Your events are all about denial. Deny them their dice. Deny them their upgrades. Deny them their supports. Deny them the initiative with Medical Center - Kaliida Shoals. Deny them their fun.

This deck is in the testing phase, and may get some updates over the coming weeks when I am able to get some playtime in, but I'm happy with where it sits currently, and feel it could be a solid Tier 2 deck depending on your local meta.

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