Direct Damage

Kartenziehsimulation
Chancen: 0% – 0% mehr
Abgeleitet von
Nicht abgeleitet. Das ist ein selbst gemachtes Deck.
Inspiration für
Noch keine.

Gunfighter_IX 107

The idea here is pretty simple - deal direct damage via Kylo Ren - Tormented One activation with Hate and using Deadly to resolve your dice for direct unblockable damage no matter what you roll.

There are 6 cards (As I Have Foreseen (see update below), Coercion, and Friends in Low Places) that allow you to peak into their hand so you can get the best odds possible for Kylo Ren - Tormented One on top of their great effects.

Continuing on the theme of not caring what you roll, Bait and Switch and Force Strike are here to fix your dice.

The deck is light with only Deflect, Doubt, and He Doesn't Like You on duty. I'm sure the deck could do with more (see update below). Deflect in particular is a meta call.

Lightsaber Throw and Backup Muscle round out the theme, being present to deal damage without resolving dice.

Vibroknife can easily be turned into Ancient Lightsaber if you think Plastoid Armor (see update below) isn't doing enough to bolster the health of Kylo Ren - Tormented One and Jango Fett - Lethal Mercenary who only clock in at 22HP.

I've found so far that I rarely use Separatist Base - Mustafar in my games; if I win I'll take the shields to absorb damage from Hate, and my opponent usually won't choose it when this deck is so fast early on.

C&C welcome, this is very much a work in progress, but tests are promising.

EDIT ONE - This deck absolutely needs Rend. If Deadly and Hatekeep getting bounced to hand by Imperial Inspection, there isn't enough damage to keep up. At this point in time, Rendwill replace As I Have Foreseen. Losing cards that let you peek at an opponents hand isn't ideal, but both Friends in Low Places and Coercion do the same and also have powerful riders. (Note: Rend will also serve well in removing Running Interference to avoid being shut out of options by the opponent. It also can help ensure Force Speeddecks aren't faster.)

Also, there needs to be more removal. I've decided that this deck can claim the battlefield enough that I can remove Lightsaber Throw, for High Ground. It keeps the out-of-hand damage from Lightsaber Throw while shoring up a weakness this deck had.

EDIT TWO - Even more removal needed on the off chance the opponent's deck is faster. Removed Plastoid Armor and reinserted Threaten. If Threaten removes one damage die, it's as good as Plastoid Armor, and if they don't remove the die, it's more free damage.

2 Kommentare

rockntroll 259

Great deck! Played against it on tts and got rekt. Must try!

theagentcoma 1

finally, a way to get around my terrible rolls