Kartenziehsimulation |
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Unkarr, FN, kylo (Rainbow-9) store champs test deck | 1 | 1 | 0 | 1.0 |
Inspiration für |
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Noch keine. |
bilbo82 84
so this is what im currently testing for my local store champs:
using fns ability to roll in weapons
unkar ability to build up resources and strip hands
kylo gives another target to redeploy fn weapons too, and boosts the health of the team to 32
this is the more all in version im testing that could potentially just keep overwriting, redrawing, overwriting and cycle through your whole deck
kylos special gives you a built in option to steal the claim from poe
arms deal, boundless ambition, 3 weapons..discard all 3 to arms deal then replenish whole hand with boundless
cheat to bring back a boundless ambition or award ceremony
broken ambition and enrage help you cycle through your deck to play an endless stream of weapons on fn
award ceremony helps you draw more cards once everyones activated to keep combo going
fn weapons can be rolled in, then later used to fuel unkar, then you gain more resources to play more weapons. roll them in and then use unkars ability to repeat the process
starship graveyard helps put back more weapons to be reused but also helps against decking out
potentially you wait till the opponent claims then combo out playing your whole deck, initially rolling out weapons on fn and using unkars ability to strip hand to fuel more card draw, more overwriting etc once you have built up a couple of weapons on fn then you can start rolling in damage, potentially with the right plays you can chain through your entire deck
does it need more weapons?
is 3 character die enough to justify the extra health and ability to use all 3 colours?
should it have more control? with this all in version ive removed all my normal control cards for events i think will help continue the combo chain